Coaching methods · Track 2

Part-progressive

One theme. Three or four parts. Each one harder than the last.

For U12 to open age.

As players get older they can handle more detail on one idea. A part-progressive session takes a single theme and builds it step by step, from a warm-up to a game, so each part sets players up for the next.

The shape of a session

Around an hour to 75 minutes. Adjust the minutes, keep the order. Every part works on the same theme.

1 · Warm-up

Meet the theme

Lots of touches, no pressure

What happens

Every player is on the ball, working on movements that belong to tonight's theme. It gets bodies ready and gets the idea in front of them early.

What you do

Keep it moving and keep talk short. Add a simple challenge once they're settled, so it doesn't drift.

2 · Technical practice

Learn the technique

Repetition, light or no opposition

What happens

Players repeat the technique the theme needs, with enough structure that they get it right lots of times. Opposition is light, passive or absent.

What you do

This is where most of your detail goes: body shape, first touch, timing. Correct the technique while the pressure is low.

3 · Skill practice

Use it under pressure

Opposition and decisions

What happens

The same technique, now against real opponents. Players have to choose when and where to use it, not just do it.

What you do

Coach the decision as much as the technique. If it falls apart, make the area bigger or add an overload, then take it away again.

4 · Game

Play it for real

The theme inside the game

What happens

A small-sided game set up so the theme keeps happening, often with a condition or a scoring rule that rewards it.

What you do

Step back. Coach in the flow, sparingly, and watch whether what they practised turns up when it matters.

A demo session: movement to create space

From our U13 to U14 season plan, written by Anthony Limbrick. Four parts on one theme, each building on the last. Every practice has a filmed video and an animation.

Theme: movement to create spacePlayers: 12 to 14Total: 65 minutesAges: U13 to U14, works U12 upwards
Part 1 · 10 min

Dribbling to create space

  • 12 players
  • 10 balls
  • 10 bibs
  • 8 cones
  • 25x25 area
Warm-up

Every player has a ball, dribbling around the area with ball manipulation skills, tricks, turns and feints. The busy area forces lots of small decisions about where the space is.

Coaching points
  • Awareness
  • Touches on the ball
  • Ball familiarity
Make it harder
  • 30-second challenge: dribble round a cone to score a point. Adds competition and speeds up the dribbling.
Part 2 · 15 min

Passing and moving to create space

  • 12 players
  • 6 balls
  • 10 bibs
  • 10 cones
  • 15x15 area
Technical practice · adds passing and receiving

Three teams with different jobs, swapping roles every five minutes. Players move to create space and receive, using the width and depth of the area to make the pitch big.

Coaching points
  • Awareness and decision making
  • Body shape
  • First touch
  • Passing
Make it easier
  • Add mannequins for players to move off.
  • Slow the tempo and focus on movement.
Make it harder
  • Score a point for receiving between opponents in the middle.
  • Add defenders.
Part 3 · 20 min

Movement off the ball

  • 12 players
  • 4 balls
  • 12 bibs
  • 20 cones
  • 30x25 area
Skill practice · adds opposition and a target

Two teams, each trying to move the ball from one target player to the opposite one, with goalkeepers acting as targets for the other team. Players have to pass and move to create space for themselves and each other, against real opponents.

Coaching points
  • Footwork and body shape
  • Individual movement to receive
  • Timing
  • Receiving and first touch
Make it easier
  • Play a 4v3 overload.
  • Make the area bigger.
Make it harder
  • Bring the target players into the game to make it 5v5.
Part 4 · 20 min

Small-sided game

  • 14 players
  • 6 balls
  • 14 bibs
  • 20 cones
  • 30x25 area
Game · the theme in a real game

The area is split into four triangles. Once a player passes, they must leave their triangle so a teammate can rotate in. The rule makes movement to create space happen again and again inside the game.

Coaching points
  • Awareness and decision making
  • First touch
  • Passing
  • Combination play
Make it easier
  • Make the area bigger.
Make it harder
  • Limit touches to sharpen the timing of the pass and the movement.
Open the full sessionDiagrams, every coaching point and the attacking principles of play, in The Coaching Manual.

How it differs from Play · Practice · Play

Both put the game at the heart of the session. They just get there differently.

Play · Practice · PlayPart-progressive
AgesU5 to U12U12 to open age
ShapeGame, one practice, gameWarm-up, technical, skill, game
Where the game sitsAt both endsAt the end, as the payoff
How it buildsThe game teaches most of itEach part adds pressure and decisions
Coach detailOne idea, two short stopsMore detail, mostly in the technical part
The test

If what they practised turns up in the game at the end, the session worked.

Who it's for

Coaches of U12 and older, and anyone ready for more structure than Play · Practice · Play. Our U13 to U14 and U15+ season plans use part-progressive sessions.

Questions

What is a part-progressive session?

A session built around a single theme and run in three or four parts, usually a warm-up, a technical practice, a skill practice and a game. Each part is harder than the last and builds on the one before.

How many parts does it have?

Usually three or four. The four-part version runs warm-up, technical, skill, then a game. A three-part version drops one of the middle practices when time or numbers are short.

Which age groups is it for?

We introduce it at U12 and use it through to open-age football. For U5 to U12, Play · Practice · Play suits better.

How is it different from Play · Practice · Play?

Play · Practice · Play starts and ends with a game, with one practice in the middle. Part-progressive builds step by step from a warm-up to a game, adding difficulty at each stage.

How long does a session take?

Around an hour to 75 minutes. The demo session runs 10 minutes of warm-up, 15 of technical practice, 20 of skill practice and 20 of game.

When should I move on to the next part?

When most players can do what the current part asks, most of the time. If the next part falls apart, step back: a bigger area, one fewer defender or a slower tempo, then try again.