Coaching methods · Track 1

Play · Practice · Play

They play. You coach one thing. They play again.

Also known as whole-part-whole.

That is the whole method. The game teaches most of it. Your job is to pick a single idea, put it in front of them, then get out of the way.

The shape of a session

Around an hour. Adjust the minutes, keep the order.

1 · 15–20 min

Play

The arrival game: 3v3 or 4v4

What happens

The first players to arrive start a small game. Everyone else joins a team as they turn up. No lines, no warm-up drill, no waiting for numbers.

What you do

Balance the teams as players arrive, then stay quiet and watch. Decide the one thing you will coach tonight.

2 · 20 min

Practice

The only part where you talk

What happens

A smaller game or activity built around your one thing. Keep a ball rolling and a goal to aim at. If it needs a queue, keep it short.

What you do

Stop it twice at most, for thirty seconds each time. Show it rather than explain it, then get them playing again.

3 · 20 min

Play

Back to a proper game

What happens

A full game, same teams if you can. This is where you find out whether any of it stuck.

What you do

Look for your one thing. Name it out loud the moment somebody does it, then let them get on with it.

On the night

Words that work, and what to change when it wobbles.

Words that work
  • Nice. What made that work?Gets them thinking, not just nodding.
  • Can you find a space where I can see you?A question beats an instruction.
  • Show me that again.Repetition without a lecture.
  • Try this instead.Use it in place of “don't do that”.
When it wobbles
Too easyShrink the pitch, or add a defender.
Too hardStretch the pitch, or take a defender away.
BoredChange the game, not the length of your talk.
ChaosSmaller groups and more balls. Almost always this.
Not stickingCoach the same one thing again next week.
If you remember nothing else

Count the touches, not the drills. If every player has had hundreds of touches, laughed at least once and wants to come back next week, you have coached a good session.

Who it's for

Best for U5 to U12, and for coaches early in their journey. At U5 to U7 the 3v3 arrival game also fits the FA's 3v3 format. For U13 and older, Track 2 uses the chaining method.

Questions

What is Play-Practice-Play (whole-part-whole)?

Play-Practice-Play, also known as whole-part-whole, is a simple session structure for youth football. Players start with a small-sided game, the coach then runs one short practice built around a single idea, and the session finishes with a full game where players try to use it.

How long is each part?

Around an hour in total: 15 to 20 minutes of arrival game, 20 minutes of practice and 20 minutes of game. Adjust the minutes to your session, but keep the order.

Which age groups is it for?

It works best for U5 to U12 and for coaches early in their journey. At U5 to U7 the 3v3 arrival game also fits the FA's 3v3 format. For U13 and older, a chaining method suits better.

How often should I stop the practice?

Twice at most, for about thirty seconds each time. Show the idea rather than explain it, then get them playing again.

What if the session isn't working?

Too easy: shrink the pitch or add a defender. Too hard: stretch the pitch or take a defender away. Chaos: smaller groups and more balls. If the idea doesn't stick, coach the same thing again next week.